Hour 1. Coding Your First Project
Hour 2. Properties and Variables
Hour 3. Creating and Using Functions
Hour 4. Working with Parameters and Arguments
Hour 5. Conditional Structures
Hour 6. Debouncing and Debugging
Hour 7. while Loops
Hour 8. for Loops
Hour 9. Working with Arrays
Hour 10. Working with Dictionaries
Hour 11. Client Versus Server
Hour 12. Remote Events: One-Way Communication
Hour 13. Using ModuleScripts
Hour 14. Coding in 3D World Space
Hour 15. Smoothly Animating Objects
Hour 16. Solving Problems with Algorithms
Hour 17. Saving Data
Hour 18. Creating a Game Loop
Hour 19. Monetization: One-Time Purchases
Hour 20. Object-Oriented Programming
Hour 21. Inheritance
Hour 22. Raycasting
Hour 23. Plopping Objects in an Experience: Part 1
Hour 24. Plopping Objects in an Experience: Part 2
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