CHAPTER 3: Improving the Crab— more sophisticated programming
CHAPTER 4: Finishing the crab game
Interlude 1: Sharing your scenarios
CHAPTER 5: Scoring
CHAPTER 6: Making music: An on-screen piano
CHAPTER 7: Object interaction: an introduction
CHAPTER 8: Interacting objects: Newton’s Lab
CHAPTER 9: Collision detection: Asteroids
Interlude 2: The Greeps competition
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